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Ancient Roman socio-political role-playing game.

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    Palaestina
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    Author: * Lucius Julius Caesar - 38 Posts on this thread out of 1,260 Posts sitewide.
    Date: Nov 2, 2006 - 12:38

    Palaestina

    palaestina

    Population
    50500
    Tactical map: palaestinaTM
    Total GDP/MHT
    15150
    Ruled by:  Aegyptus/SPQR/Galilaea Superior
    Tax to Roma
    180
    Regional Productivity: N/A  (Gaza - 1.0)
    Dist. Rating
    5
    Status:  Independent
    Mod.
    0.351
    Relationship towards Roma:  normal

    City
    Pop.
    Citiz.
    GDP/MHT
    Tax to Roma
    LocVal
    TradeCTRL
    Relations
    Status
    RecCost
    Features
    Works
    Hierusalem
    10000
    Local
    3000
    0%
    0
    1
    Aegyptus
    normal
    100%
    0
    none
    Berosaba
    10000
    Local
    3000
    0%
    0
    1
    Aegyptus
    normal
    100%
    0
    M, R
    none
    Diospolis
    500
    Local
    150
    0%
    0
    1
    Aegyptus
    normal
    5%
    14250
    none
    Gaza
    10000
    Roma
    3000
    6%
    180
    1
    COL
    normal
    100%
    0
    F
    none
    Hiericus
    0
    Local
    0
    0%
    0
    0
    Aegyptus
    normal
    0%
    15000
    M
    none
    Scytopolis
    10000
    Local
    3000
    0%
    0
    1
    Galilaea Sup.
    normal
    100%
    0
    R
    none
    Tiberias
    10000
    Local
    3000
    0%
    0
    1
    Galilaea Sup.
    normal
    100%
    0
    M, R
    none

    Trade Control: RCON = Roma Controlled; COL = Roman Colony; ALLY = Allied Control; IND = Independent.
    Status is the current status of the city
    , if not 100% the city is damaged. RecCost shows the amount to recover if the city is too damaged.
    Features: M = Mountain; R = River; F = Fortified.
    Works shows if a city is under upgrade.


     


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