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Imperium
Ancient Roman socio-political role-playing game.

Imperium


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    Moesia
    LuciusCaesar.gif
    Author: * Lucius Julius Caesar - 38 Posts on this thread out of 1,260 Posts sitewide.
    Date: Nov 2, 2006 - 12:35

    Moesia<7b>

    moesia

    Population
    40000
    Tactical map:
    Total GDP/MHT
    12000
    Ruled by:  local councils
    Tax to Roma
    0
    Regional Productivity:  N/A
    Dist. Rating
    4
    Status:  Independent tribes
    Mod.
    0.525
    Relationship towards Roma:  strained

    City
    Pop.
    Citiz.
    GDP/MHT
    Tax to Roma
    LocVal
    TradeCTRL
    Relations
    Status
    RecCost
    Features
    Works
    Naissus
    10000
    Local
    3000
    0%
    0
    1
    IND
    strained
    100%
    0
    F
    none
    Oescus
    10000
    Local
    3000
    0%
    0
    1
    IND
    strained
    100%
    0
    F
    none
    Odessus
    10000
    Local
    3000
    0%
    0
    1
    IND
    strained
    100%
    0
    none
    Tomis
    10000
    Local
    3000
    0%
    0
    1
    IND
    strained
    100%
    0
    none

    Trade Control: RCON = Roma Controlled; COL = Roman Colony; ALLY = Allied Control; IND = Independent.
    Status is the current status of the city
    , if not 100% the city is damaged. RecCost shows the amount to recover if the city is too damaged.
    Features: M = Mountain; R = River; F = Fortified.
    Works shows if a city is under upgrade.


     


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