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Ancient Roman socio-political role-playing game.

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    Macedonia
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    Author: * Lucius Julius Caesar - 38 Posts on this thread out of 1,260 Posts sitewide.
    Date: Nov 2, 2006 - 12:30

    Macedonia

    macedonia

    Population
    200000
    Tactical map:
    Total GDP/MHT
    66000
    Ruled by:  King Philippus V
    Tax to Roma
    4620
    Regional Productivity:  1.0
    Dist. Rating
    2
    Status:  Allied Nation
    Mod.
    0.498
    Relationship towards Roma:  normal

    City
    Pop.
    Citiz.
    GDP/MHT
    Tax to Roma
    LocVal
    TradeCTRL
    Relations
    Status
    RecCost
    Features
    Works
    Thessalonica
    40000
    Local
    18000
    7%
    1260
    4
    Ally
    normal
    100%
    0
    F
    none
    Amphipolis
    20000
    Local
    6000
    7%
    420
    2
    Ally
    normal
    100%
    0
    R
    none
    Apollonia
    10000
    Local
    3000
    7%
    210
    1
    Ally
    normal
    100%
    0
    none
    Demetrias
    20000
    Local
    6000
    7%
    420
    2
    Ally
    normal
    100%
    0
    F, M
    none
    Pelagonia Heracles
    10000
    Local
    3000
    7%
    210
    1
    Ally
    normal
    100%
    0
    M
    none
    Larisa
    20000
    Local
    6000
    7%
    420
    2
    Ally
    normal
    100%
    0
    R
    none
    Neapolis
    20000
    Local
    6000
    7%
    420
    2
    Ally
    normal
    100%
    0
    F
    none
    Pella
    20000
    Local
    6000
    7%
    420
    2
    Ally
    normal
    100%
    0
    F
    none
    Pharsalus
    10000
    Local
    3000
    7%
    210
    1
    Ally
    normal
    100%
    0
    M
    none
    Pydna
    10000
    Local
    3000
    7%
    210
    1
    Ally
    normal
    100%
    0
    M
    none
    Tricca
    20000
    Local
    6000
    7%
    420
    2
    Ally
    normal
    100%
    0
    none

    Trade Control: RCON = Roma Controlled; COL = Roman Colony; ALLY = Allied Control; IND = Independent.
    Status is the current status of the city
    , if not 100% the city is damaged. RecCost shows the amount to recover if the city is too damaged.
    Features: M = Mountain; R = River; F = Fortified.
    Works shows if a city is under upgrade.


     


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